Posts tagged Word games
10 posts about Word games from Another dev blog by UYLLII: making and publishing free Android games, newest first.
- Indie business
Six months of making Android games: 17 games, the real numbers, and what's next
An honest six-month retrospective on 17 Android games: daily players, revenue, what earns, real search rankings, and the lessons I'd give myself.
- Ads and monetization
My first in-app purchases: what two Remove Ads sales taught me
The first two in-app purchases across my Android games: a Genesis Remove Ads in Denmark and a Word Slide sale in Italy within a day of translation. What they changed.
- Game design
Wordhoard: designing a word roguelike that isn't 'Balatro with letters'
Wordhoard, a word roguelike in an illuminated manuscript: rarity from word frequency, a broken charm combo the sim missed, and sounds that weren't gunshots.
- Game design
Word Slide and Word Push: inventing a word puzzle, and the playtest that said it was far too hard
Two word puzzles built on the Loopover row-and-column slide. Generating 2,000 levels with exact par, why a solver's par says nothing about humans, and naming.
- Game design
Bible Word Search: a themed fork in two hours, Bible translation licensing, and curating 30,000 verses
Building Bible Word Search from the Word Search engine. Why not the NIV, verse-based levels, a Whole Bible mode, content ratings, and which ad categories to block.
- Ads and monetization
The AdMob consent bug that meant no ad ever loaded
My first word games shipped with a UMP consent setup error that stopped every ad loading worldwide. How I found it, fixed it, and the check that stops it now.
- Publishing on Google Play
Your first Google Play submission: every App content declaration, explained
What Google Play asks before your first game goes live: data safety, ads, IARC rating, target audience and advertising ID, and the answers I gave.
- Engineering
Building a word search generator in TypeScript (where every word appears exactly once)
How the Word Search grid generator works: seeded puzzles, overlap scoring, frequency-weighted filler letters, and repairing accidental duplicate words.
- Indie business
Choosing a mobile game people actually search for: why I started with Word Search
How I pick Android game genres by search demand, why Word Search came first, and how one app becomes 15 store listings with local keywords like Sopa de letras.
- Indie business
Learning to make Android games by starting with the easy ones
Why my first games are word search, solitaire and minesweeper: learning the whole pipeline from code to Google Play, ads and players on games with known rules.




