Ads and monetization
AdMob, consent, rewarded video, remove-ads purchases and what free-to-play games actually earn.
- Ads and monetization
My first in-app purchases: what two Remove Ads sales taught me
The first two in-app purchases across my Android games: a Genesis Remove Ads in Denmark and a Word Slide sale in Italy within a day of translation. What they changed.
- Ads and monetization
Rewarded ads in an idle game: why my first boost paid nothing, and where interstitials belong
Designing ads for an idle game: a rewarded boost that actually rewards, interstitials that respect the prestige loop, and a Remove Ads offer that sells speed.
- Ads and monetization
The AdMob consent bug that meant no ad ever loaded
My first word games shipped with a UMP consent setup error that stopped every ad loading worldwide. How I found it, fixed it, and the check that stops it now.

