Publishing on Google Play
Store listings, review, app content declarations, releases and everything else between a finished build and a live game on Google Play.
- Publishing on Google Play
Rogue Video Poker: a roguelite video poker game, and how it got rated PEGI 3 by mistake
Designing a video poker roguelite with machine chips and bosses, then fixing a wrong IARC content rating, simulated gambling rules, and seven countries that ban it.
- Publishing on Google Play
Localizing a mobile game into 12 languages (and why translated screenshots matter)
How every game here ships in 12 languages, with keyword titles per locale, translated screenshots and feature graphics, and the translation mistakes that slipped through.
- Publishing on Google Play
Automating a Google Play launch: from a 60-minute checklist to zero manual steps
How I turned publishing an Android game into a resumable pipeline of checked steps across Play Console, AdMob, RevenueCat and Firebase, including browser automation.
- Publishing on Google Play
Your first Google Play submission: every App content declaration, explained
What Google Play asks before your first game goes live: data safety, ads, IARC rating, target audience and advertising ID, and the answers I gave.


