Posts tagged Google Play
12 posts about Google Play from Another dev blog by UYLLII: making and publishing free Android games, newest first.
- Indie business
Cross-promotion between my own games: building a 'More games' sheet
How a shared More games sheet links each Android game to its siblings, grouped by audience, with a live list from uyllii.com, referrer tags, and the bugs.
- Engineering
Stop the Google Play Games sign-in popup at launch: remove PlayGamesInitProvider
Why the Play Games sheet still appears when your game opens even if your code waits, and the AndroidManifest fix that removes PlayGamesInitProvider (with a check).
- Game design
Revisiting Genesis: giving an idle game an ending and finally shipping it
How I un-parked my idle game: fixed scope with an ending, a simulator that plays like a human, value pricing, and a privacy-policy rejection on release day.
- Publishing on Google Play
Rogue Video Poker: a roguelite video poker game, and how it got rated PEGI 3 by mistake
Designing a video poker roguelite with machine chips and bosses, then fixing a wrong IARC content rating, simulated gambling rules, and seven countries that ban it.
- Game design
Sovereign: building a polished no-guess Queens puzzle, and launching it with a paid ads test
How Sovereign generates Queens logic puzzles that never need a guess, its six modes and async replay races, and why its launch is a deliberate paid-ads experiment.
- Publishing on Google Play
Localizing a mobile game into 12 languages (and why translated screenshots matter)
How every game here ships in 12 languages, with keyword titles per locale, translated screenshots and feature graphics, and the translation mistakes that slipped through.
- Publishing on Google Play
Automating a Google Play launch: from a 60-minute checklist to zero manual steps
How I turned publishing an Android game into a resumable pipeline of checked steps across Play Console, AdMob, RevenueCat and Firebase, including browser automation.
- Ads and monetization
The AdMob consent bug that meant no ad ever loaded
My first word games shipped with a UMP consent setup error that stopped every ad loading worldwide. How I found it, fixed it, and the check that stops it now.
- Publishing on Google Play
Your first Google Play submission: every App content declaration, explained
What Google Play asks before your first game goes live: data safety, ads, IARC rating, target audience and advertising ID, and the answers I gave.
- Engineering
FreeCell: recreating Microsoft's deal numbers, a hint solver, and a store rejection for writing #1
How FreeCell deals are numbered (the LCG behind game #617 and #11982), a best-first hint solver, saving undo with the game, and a Google Play metadata rejection.
- Indie business
Choosing a mobile game people actually search for: why I started with Word Search
How I pick Android game genres by search demand, why Word Search came first, and how one app becomes 15 store listings with local keywords like Sopa de letras.
- Indie business
Learning to make Android games by starting with the easy ones
Why my first games are word search, solitaire and minesweeper: learning the whole pipeline from code to Google Play, ads and players on games with known rules.





