Posts tagged Localization
5 posts about Localization from Another dev blog by UYLLII: making and publishing free Android games, newest first.
- Ads and monetization
My first in-app purchases: what two Remove Ads sales taught me
The first two in-app purchases across my Android games: a Genesis Remove Ads in Denmark and a Word Slide sale in Italy within a day of translation. What they changed.
- Game design
Idle Fishing Empire: a generational fishing tycoon with a moral fork and no time gates
Designing Idle Fishing Empire: heirs across generations, sustainable vs destructive fishing, logistic fish stocks, five endings, human-cadence sims, and no time gates.
- Publishing on Google Play
Localizing a mobile game into 12 languages (and why translated screenshots matter)
How every game here ships in 12 languages, with keyword titles per locale, translated screenshots and feature graphics, and the translation mistakes that slipped through.
- Game design
Bible Word Search: a themed fork in two hours, Bible translation licensing, and curating 30,000 verses
Building Bible Word Search from the Word Search engine. Why not the NIV, verse-based levels, a Whole Bible mode, content ratings, and which ad categories to block.
- Indie business
Choosing a mobile game people actually search for: why I started with Word Search
How I pick Android game genres by search demand, why Word Search came first, and how one app becomes 15 store listings with local keywords like Sopa de letras.



