Posts tagged In-app purchases
3 posts about In-app purchases from Another dev blog by UYLLII: making and publishing free Android games, newest first.
- Ads and monetization
My first in-app purchases: what two Remove Ads sales taught me
The first two in-app purchases across my Android games: a Genesis Remove Ads in Denmark and a Word Slide sale in Italy within a day of translation. What they changed.
- Ads and monetization
Rewarded ads in an idle game: why my first boost paid nothing, and where interstitials belong
Designing ads for an idle game: a rewarded boost that actually rewards, interstitials that respect the prestige loop, and a Remove Ads offer that sells speed.
- Game design
Emberfall: making a retro offline JRPG with a story, five chapters and a 99-cent unlock
Emberfall is a retro turn-based JRPG with a real ending. Why a Kemco-style RPG, the story, Auto battle for older players, and pricing chapters at $0.99 or two videos.

