Posts tagged Capacitor
6 posts about Capacitor from Another dev blog by UYLLII: making and publishing free Android games, newest first.
- Indie business
Cross-promotion between my own games: building a 'More games' sheet
How a shared More games sheet links each Android game to its siblings, grouped by audience, with a live list from uyllii.com, referrer tags, and the bugs.
- Engineering
Stop the Google Play Games sign-in popup at launch: remove PlayGamesInitProvider
Why the Play Games sheet still appears when your game opens even if your code waits, and the AndroidManifest fix that removes PlayGamesInitProvider (with a check).
- Engineering
My puzzle game used more battery than YouTube: an idle screen should draw zero frames
Moonlit Garden drained 7% battery in 38 minutes. Endless CSS animations on blurred layers and an AudioContext that never slept. How I measured and fixed every game.
- Engineering
Closing an ad tapped the game underneath: a tap guard for AdMob in Capacitor games
When the touch that closes a rewarded or interstitial ad lands on your game's buttons. How a capture-phase tap guard fixed it in every game the same day.
- Engineering
Fully animated 3D battles in a mobile web game with three.js and CC0 KayKit models
Animated 3D fights with three.js in a Capacitor game: CC0 KayKit characters on a shared skeleton, meshopt from 23 MB to 2.4 MB, and the bugs on the way.
- Engineering
Building a word search generator in TypeScript (where every word appears exactly once)
How the Word Search grid generator works: seeded puzzles, overlap scoring, frequency-weighted filler letters, and repairing accidental duplicate words.



