Posts tagged Art
5 posts about Art from Another dev blog by UYLLII: making and publishing free Android games, newest first.
- Postmortems
Postmortem: Eldritch Survivors, the 3D survivors-like that crashed older phones
Why my cosmic-horror Vampire Survivors-like is shelved: the design, a 3D asset pipeline, a WebGL context loss on an older phone, and what I'd change.
- Engineering
Fully animated 3D battles in a mobile web game with three.js and CC0 KayKit models
Animated 3D fights with three.js in a Capacitor game: CC0 KayKit characters on a shared skeleton, meshopt from 23 MB to 2.4 MB, and the bugs on the way.
- Engineering
Emberfall on real phones: fixing an 88 ms frame, pixel-art coastlines, and readable fonts
Technical lessons from Emberfall: a canvas water layer that killed frame rate on phones, blending tile edges, readable pixel fonts, a battle sim, and Bluetooth audio.
- Engineering
Walk cycles that wouldn't walk: animating 2D heroes with a code rig
Why generated sprite-sheet walk cycles failed for Tavern Heroes, and how a cut-out rig posed in code replaced them. Plus the clothing, joint and cache bugs on the way.
- Game design
Tavern Heroes: building an offline idle RPG, and abandoning a painted town after three attempts
The design of Tavern Heroes, a Soda Dungeon-style idle RPG with no gacha: missions, retirement for Renown, a sim before art, and why the game became menu-only.



