Posts tagged AdMob
8 posts about AdMob from Another dev blog by UYLLII: making and publishing free Android games, newest first.
- Ads and monetization
Rewarded ads in an idle game: why my first boost paid nothing, and where interstitials belong
Designing ads for an idle game: a rewarded boost that actually rewards, interstitials that respect the prestige loop, and a Remove Ads offer that sells speed.
- Engineering
Closing an ad tapped the game underneath: a tap guard for AdMob in Capacitor games
When the touch that closes a rewarded or interstitial ad lands on your game's buttons. How a capture-phase tap guard fixed it in every game the same day.
- Postmortems
Sovereign postmortem: a paid ads test, a polished game, and 44 cents
I launched my most polished game with A$200 of Google Ads as a test. It earned A$0.44. The numbers, the four mistakes, and why I'm done paying for installs.
- Engineering
No-guess Minesweeper: generating boards you can always solve by logic
How the Minesweeper app builds no-guess boards with a logic solver, why the first dig is always safe, and why a second-chance rewarded ad suits the genre.
- Publishing on Google Play
Automating a Google Play launch: from a 60-minute checklist to zero manual steps
How I turned publishing an Android game into a resumable pipeline of checked steps across Play Console, AdMob, RevenueCat and Firebase, including browser automation.
- Game design
Bible Word Search: a themed fork in two hours, Bible translation licensing, and curating 30,000 verses
Building Bible Word Search from the Word Search engine. Why not the NIV, verse-based levels, a Whole Bible mode, content ratings, and which ad categories to block.
- Ads and monetization
The AdMob consent bug that meant no ad ever loaded
My first word games shipped with a UMP consent setup error that stopped every ad loading worldwide. How I found it, fixed it, and the check that stops it now.
- Publishing on Google Play
Your first Google Play submission: every App content declaration, explained
What Google Play asks before your first game goes live: data safety, ads, IARC rating, target audience and advertising ID, and the answers I gave.






