Posts tagged Roguelike
5 posts about Roguelike from Another dev blog by UYLLII: making and publishing free Android games, newest first.
- Game design
Wordhoard: designing a word roguelike that isn't 'Balatro with letters'
Wordhoard, a word roguelike in an illuminated manuscript: rarity from word frequency, a broken charm combo the sim missed, and sounds that weren't gunshots.
- Game design
Minesweeper Rogue: a no-guess minesweeper roguelike where the rules change what numbers mean
Designing Minesweeper Rogue: tunnels, stacking rules like liar and knight numbers, a solver that keeps every level no-guess, fuses that count digs, and phone-only bugs.
- Publishing on Google Play
Rogue Video Poker: a roguelite video poker game, and how it got rated PEGI 3 by mistake
Designing a video poker roguelite with machine chips and bosses, then fixing a wrong IARC content rating, simulated gambling rules, and seven countries that ban it.
- Postmortems
Postmortem: Eldritch Survivors, the 3D survivors-like that crashed older phones
Why my cosmic-horror Vampire Survivors-like is shelved: the design, a 3D asset pipeline, a WebGL context loss on an older phone, and what I'd change.
- Game design
Backpack Battle: balancing an autobattler so no class beats every other class
Balancing Backpack Battle, an inventory autobattler: a class-vs-class sim matrix, survivorship bias in balance tests, a counter triangle, first-fight fairness.




