Posts tagged Postmortem
4 posts about Postmortem from Another dev blog by UYLLII: making and publishing free Android games, newest first.
- Postmortems
Postmortem: Eldritch Survivors, the 3D survivors-like that crashed older phones
Why my cosmic-horror Vampire Survivors-like is shelved: the design, a 3D asset pipeline, a WebGL context loss on an older phone, and what I'd change.
- Postmortems
Sovereign postmortem: a paid ads test, a polished game, and 44 cents
I launched my most polished game with A$200 of Google Ads as a test. It earned A$0.44. The numbers, the four mistakes, and why I'm done paying for installs.
- Postmortems
Parking my idle game: when the maths of idle growth beat me (for now)
Why I parked Genesis after weeks of tuning: a prestige loop that collapsed to 3-second resets, a tuner chasing moving targets, and no ending to aim for.
- Ads and monetization
The AdMob consent bug that meant no ad ever loaded
My first word games shipped with a UMP consent setup error that stopped every ad loading worldwide. How I found it, fixed it, and the check that stops it now.



